remelody-iphone-thumb.jpg iPhone Game Screenshot

Reviewed: July 23rd, 2008 | Music, Paid, Puzzle | paid iPhone Games

Remelody

An overpriced crash prone memory puzzle with uninspired and repetitive game play.

3
4

{ Agree or disagree? }

  • Menu graphics are kind of cute
  • Severely Overpriced
  • Repetitive and Boring
  • Crashes a lot
  • Slow uninspired game play
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remelody-iphone-1.jpg iPhone iPod Touch Game Screenshot remelody-iphone-2.jpg iPhone iPod Touch Game Screenshot remelody-iphone-3.jpg iPhone iPod Touch Game Screenshot

Remelody is a music based memory game released by MyNuMo. Victims play this game on a 4×4 grid which the game uses to build a sequence…err melody of notes. Essentially, Remelody highlites a square and then you press the same square. Remelody highlites the same square plus one more and you press those same sqaures. This process repeats, over and over and over again adding a square until the sequence is complete. Completing a sequence takes players to the next level and displays a neat-o graphic congratulatory graphic.

Remelody is a paid iPhone game and currently costs $5.99. Honestly, I feel MyNuMo should be paying me for beta testing this lackluster game. Instead of hearing the games tone deaf melodies, all I could hear was David Spade singing, “…and I-e-I want my money back.”

Remelody has problems. First, the game crashes a lot. Sometimes it crashes right after starting a puzzle, sometimes it waits until you’re close to completing a pattern to quietly exit. Second, Remelody is incredibly boring. Apart from getting longer, the puzzles are all pretty much the same. Sure, the background graphics may changes but the game play doesn’t. Once you’ve played the first note of the first puzzle, you’re done. The game has nothing more to offer. Third, the game is severely overpriced. Five bucks for this glorified Simon Says iPhone rendition is a lot to pay for something so lean on fun.

One of the only interesting things Remelody does is offer you special bonuses while playing. During sequence repetition a random square will sometimes show a special icon. These icons represent either a bonus or penalty. Bonuses can be an extra turn or a pattern hint and penalties include loosing a turn or being unable to select the square. I found the display of both bonus and penalty icons to be quite distracting. Even when the good ones were displayed I pretty much tried to ignore them. They were a nice idea in theory but would have been better implemented as something you earned rather than something that randomely interupts your game play.

Should you buy Remelody? Some of the reviews at the iTunes App store might lead you to believe that Remelody is a “Fun Colorful Game” that is “So Much Fun” to play. I have a hard time believing these reviews are legitimate and I’m starting to question a lot of how games are reviewed and ranked over on the iTunes store. Remelody is an overpriced, poorly developed game that I would suggest skipping at all costs. If you’re looking for a memory game, try Enter Passcode. It ships free with every iPhone and is more entertaining than Remelody.

By: Aaron Robbins

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  • I don’t agree. Most of the games on the iPhone are crashing, in the first push, as Apple’s Operating System is still being worked on. The game is simple and fun and a CASUAL GAME like Bejweweled. It is WAY more developed than the “free” games and much more interesting for players who have an attention span.

  • Remelody crashes more than its fair share and is not nearly as fun or developed as some other free games such as Aurora Feint or Tap Tap Revenge. I’m not saying Remelody should be free, but something in the $1.99 price range would have been more appropriate.

  • The update for REMELODY is now available on iTunes and the App Store.

  • Thanks William. I have updated the Remelody review.